BioProduct Designer · Brand Strategist

Press to see another line.

I've been through a few cities, disciplines and good ideas. Some turned out as I expected. Others taught me a lot more.

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Hi, I'm Tom

Design that connects ideas, people and products.

I blend strategy, branding, digital design and technology to turn complex ideas into experiences that are clear, useful and full of personality.

Moving between Latin America and Europe has shaped how I work: listening, questioning, connecting perspectives and finding solutions that make sense.

My real name is Álvaro Fabre, but my family and friends have always called me Tom. That's why Tom is the name I'd rather you know me by.

Quick facts
Three languagesES · FR · EN

I don't design to impress other designers. I design for the people on the other side of the screen.

Off the screen

A few pieces of the personal map.

RouteLatin America → EuropeMadrid 40.4168 N · 3.7038 W
Gallery
MusicLatin music and a choir in Aix
Coming soon
Binōme StudioThe studio I run with my partner.
ReadingArticles and books
Coming soon
Creative interests
  • Film
  • Music
  • Travel
  • Cycling
  • Camping
  • Walking
  • Technology
  • News
  • Products
  • Art
  • Cooking

Three cities, three schools.

If jobs are a school, it's the best one: it tests you, teaches you, sometimes stresses you out and, truth be told, you're always grateful. Experience is the best master's degree in the world.

  • 2022 — now
    Binōme StudioLead Product Designer & Co-founder · Madrid
  • 2018 — 2022
    MadSevenSenior UX/UI Designer · Aix-en-Provence
  • 2015 — 2017
    INGCUX/UI Designer · Santiago

What I do.

One way of thinking, many ways of making it real: from the first sketch to the last line of code.

  • Branding
  • Web Design
  • Product / UX
  • App Design
  • Design Systems
  • Art Direction
  • Prototyping
  • Accessibility

My toolbox.

Figma to think, Webflow and code to build, Maze and Hotjar to check it works. Hover and each one lights up in its own colour.

  • FiFigma
  • WfWebflow
  • </>HTML / CSS
  • SbStorybook
  • MzMaze
  • HjHotjar
  • NoNotion
  • JiJira

A quick game before you go on.

A fleet is hiding on the board. Every ship you sink tells you how I work. You get 20 misses; hits are free. And if you sink the whole fleet, there's a prize.

20misses left

Pick a cell. Start anywhere.

  • Ship of 4 cells · still hidden

  • Ship of 3 cells · still hidden

  • Ship of 3 cells · still hidden

  • Ship of 2 cells · still hidden

PortfolioMadrid 40.4168 N · 3.7038 W
Good things start with a conversation.

Before you start

How to play

  1. Four ships are hiding on an 8×8 board: they are 4, 3, 3 and 2 cells long. They sit horizontally or vertically, never diagonally.
  2. Tap a cell to fire. If there's a ship it's a “Hit”; if not, a “Miss”.
  3. Each miss uses one of your 20 attempts. Hits are free.
  4. When you hit every cell of a ship it sinks and reveals one way of working.
  5. You win by sinking all 4 ships before you run out of attempts. If you lose, you can start again.

Prize · UX/UI review of your websiteAn honest review with the improvements that move the needle most. No strings.

What are you working on?

You don't need all the answers. Tell me a little and we'll take it from there.

What would you like to achieve?