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À2pas

What if audiences could choose the next show?

A participatory platform connecting artists, venues and audiences to bring live culture closer to the people who want to experience it.

À2pas project cover: logo, platform interface and navigation diagram
Role
Product Designer · UX/UI · Branding
Context
Culture & Live Entertainment
Services
UX Research · Product Design · Branding · Development
Period
2023 – 2024

01 · The challenge

Different people. One connected experience.

How do you connect someone who wants to see a concert, an artist looking for new audiences and a venue with available dates?

That was one of the main challenges behind A2PAS: designing a platform for two very different user ecosystems.

On one side, audiences discovering, suggesting, supporting and booking shows. On the other, artists, producers and venues managing opportunities, availability and events through dedicated dashboards, each with its own features and permissions.

Different needs. One experience that had to work for everyone.

02 · The concept

From wanting to see it to making it happen.

Imagine living in Aix-en-Provence and discovering an emerging band playing in Paris.

You'd love to see them closer to home, but they might never make it to your city.

With A2PAS, you could find an available venue, choose a date and propose a show. Other people in Aix and nearby towns could vote to support the idea.

Once the proposal reached the required level of interest, between 75% and 80% of the venue's capacity, the event was automatically activated and ticket sales could begin.

Early supporters could benefit from discounted tickets as a reward for getting involved.

A shared idea could become an actual date on the calendar.

03 · Product design

Complex behind the scenes. Simple on the surface.

My work covered the full process: research, interviews, user personas, journeys, information architecture, wireframes, UX/UI, prototypes, visual identity, development and testing.

The biggest challenge was bringing very different user journeys together within one product.

I designed the audience experience, from searching and filtering to event pages, sign-in, checkout and purchase confirmation.

Navigation diagram of the À2pas audience experience: search, category filters, event pages, artists and venues, sign-in, checkout and purchase invoice. Labels are in French.

The audience journey: search, filters, event pages, sign-in, checkout and confirmation. Tap the image to enlarge it. Labels are in French.

At the same time, professional users needed dedicated spaces to manage their activities, with features and permissions tailored to their roles.

Diagram of the À2pas professional spaces: artist and venue filters and pages, sign-in, form, dashboard, calendar, new event and user, artist and venue profiles. Labels are in French.

Artist and venue journeys: pages, sign-in, form, dashboard, calendar, new event and a profile for each type of user. Tap the image to enlarge it. Labels are in French.

The aim was to help everyone understand what they could do, what would happen next and how their participation could help bring culture closer.

04 · The participatory experience

Community first. Stage second.

A2PAS challenged part of the traditional approach to cultural programming.

Instead of relying only on events planned in advance, it made it possible to measure local interest before activating a performance.

Audiences could help shape the programme, emerging artists could find new opportunities and venues could make better use of available dates.

À2pas interface components: artist profile, event cards, buttons and progress bars

We designed and tested the journeys to make discovering, proposing, voting and buying tickets feel like parts of one connected experience.

The platform was launched and used.

It wasn't just about selling tickets. It was about creating more opportunities for culture to happen.

05 · My role

Designing connections, not just screens.

I worked across the entire product lifecycle, from understanding users and organising their needs to designing, developing and testing the experience.

The brand identity needed to reflect the same values as the platform: accessibility, participation and shared culture.

Tote bag with the À2pas logo and the line “Agir à deux pas d'ici”
À2pas design system: typography, buttons, cards, profiles and logo usage

And the digital experience had to make it work for very different audiences, without passing the system's complexity on to the people using it.

Two user ecosystems. Many journeys. One idea: bringing culture closer.

Closing

Culture starts long before the curtain rises.

It starts when someone discovers an artist, shares an idea and finds others who want to make it happen.

Have a complex product that needs a simpler experience? Let's talk.

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How to play

  1. Four ships are hiding on an 8×8 board: they are 4, 3, 3 and 2 cells long. They sit horizontally or vertically, never diagonally.
  2. Tap a cell to fire. If there's a ship it's a “Hit”; if not, a “Miss”.
  3. Each miss uses one of your 20 attempts. Hits are free.
  4. When you hit every cell of a ship it sinks and reveals one way of working.
  5. You win by sinking all 4 ships before you run out of attempts. If you lose, you can start again.

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