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Binōme Studio

Two paths. One way of doing things.

After years working across different studios, companies and teams, we decided to bring our experience together and build something of our own. That's how Binōme began: an independent design studio where different skills come together to bring good ideas to life.

Binōme Studio cover: the studio website on a laptop next to a case study page, with the headline «Tu marca al nivel que tu negocio merece»
Role
Co-founder · Creative & Product Design
Context
Independent design studio
Services
Branding · Web · UX/UI · Strategy
Period
Studio in operation

01 · The beginning

Some ideas are better together.

We each came from different backgrounds, with our own experiences, disciplines and ways of looking at design.

After years of working with different teams and companies, we felt it was time to create something together.

We didn't just want to work independently. We wanted the freedom to combine our skills, share decisions and approach projects from a broader perspective.

Different journeys. A shared ambition.

02 · The idea

One plus one can go a lot further.

Binōme started with a simple belief: combining different skills opens up more possibilities.

Branding, digital design, user experience, web development and strategy all come together without being treated as separate worlds.

We like looking at the whole picture, from the first questions to the details that make everything work.

Because good ideas become stronger when the right people work on them together.

Binōme logo on a cream background, with the studio's four disciplines: branding, websites, digital product and digital brand strategy
Color palette of the Binōme design system: coral red, green, yellow, violet and neutrals

03 · Building our own brand

Designing for ourselves was part of the challenge.

Creating our studio's identity meant asking ourselves the same questions we ask our clients.

Who are we? What do we do? How do we work? What makes us different?

Our identity and website needed to reflect how we see design: clarity, character, collaboration and attention to detail.

It wasn't just about creating a good-looking brand. It was about building a presence that could showcase our work and start new conversations.

Binōme identity system applied to a tote bag, paper bag, notebooks, stationery, cards and a poster reading «Tu marca al nivel que tu negocio merece»

04 · From an idea to real projects

The best part came after launch.

Over time, Binōme became much more than an idea shared by two people.

We've worked with companies and startups, taken on projects of different sizes and collaborated with professionals both inside and outside the design industry.

Each project has helped us broaden our perspective, explore different ways of working and take on challenges we might not have approached the same way alone.

A small studio doesn't have to think small.

Grid of the studio's Instagram posts with editorial pieces about design, next to a sheet of numbered covers

Studio content and communication

05 · My role

Designing, building and always learning.

As a co-founder of Binōme, I'm involved in the studio's creative and strategic decisions, bringing together branding, digital design, product thinking and web development.

It also means doing the work that doesn't always make it into a portfolio: listening to clients, understanding their needs, organising projects, collaborating with other professionals and turning ideas into real deliverables.

Binōme is an extension of how I work. A place to explore ideas, share responsibilities and make thoughtful work happen.

Closing

What starts with two can go much further.

Binōme keeps growing with every project, every client and every new collaboration.

Got something in mind? Let's see what we can create together.

Next projectYaypegs
PortfolioMadrid 40.4168 N · 3.7038 W
Good things start with a conversation.

Before you start

How to play

  1. Four ships are hiding on an 8×8 board: they are 4, 3, 3 and 2 cells long. They sit horizontally or vertically, never diagonally.
  2. Tap a cell to fire. If there's a ship it's a “Hit”; if not, a “Miss”.
  3. Each miss uses one of your 20 attempts. Hits are free.
  4. When you hit every cell of a ship it sinks and reveals one way of working.
  5. You win by sinking all 4 ships before you run out of attempts. If you lose, you can start again.

Prize · UX/UI review of your websiteAn honest review with the improvements that move the needle most. No strings.

What are you working on?

You don't need all the answers. Tell me a little and we'll take it from there.

What would you like to achieve?